EffectTextureMaker に Coherent Noise を追加しました.フラクタルベースのシームレスノイズが作成できます.
#threejs https://mebiusbox.github.io/contents/EffectTextureMaker/…
posted at 00:32:38
Stats | Twitter歴 3,465日(2014/10/04より) |
ツイート数 71,753(20.7件/日) |
表示するツイート :
EffectTextureMaker に Coherent Noise を追加しました.フラクタルベースのシームレスノイズが作成できます.
#threejs https://mebiusbox.github.io/contents/EffectTextureMaker/…
posted at 00:32:38
ブログ書きました: コマンドラインでもCopilotが使える「GitHub Copilot in the CLI」が正式版に
https://www.publickey1.jp/blog/24/copilotgithub_copilot_in_the_cli.html…
Retweeted by mebiusbox
retweeted at 09:26:46
日本一ソフト、2024年3月期の業績は売上10.7%増の53億5000万円、営業益50.1%減の3億7200万円で着地する見通し
https://gamebiz.jp/news/383541
posted at 19:57:34
Sonniss、計27.5GB超のサウンドデータパックを無料で配布。GDC 2024の開催を記念した『GDC 2024 – Game Audio Bundle』
https://gamemakers.jp/article/2024_03_22_64022/…
ロイヤリティフリーかつ商用利用可能。公式サイトでは過去のバンドルもダウンロードできる https://pic.twitter.com/3FIIYznEMW
Retweeted by mebiusbox
retweeted at 19:46:35
Rust 1.77.0 is now available! 🦀🌈
This release comes with c"" string literals, offset_of!(), recursive async functions, stripping of binaries in release mode, File::create_new, Mutex::clear_poison, and more!
Check out the announcement and release notes: https://blog.rust-lang.org/2024/03/21/Rust-1.77.0.html…
Retweeted by mebiusbox
retweeted at 09:21:33
昨晩の State of Unrealはお楽しみいただけましたでしょうか!?
Unreal Engineのアップデートを初めとする、State of Unrealの主要トピックをブログ記事にまとめました。
配信を見た方も、見逃された方も、要チェック!
https://www.unrealengine.com/ja/blog/all-the-big-news-from-the-state-of-unreal-at-gdc-24…
Retweeted by mebiusbox
retweeted at 10:35:46
Announced today at #GDC2024, we are excited to share some details on AMD FSR 3.1.
This upcoming update to our upscaling and frame generation technology brings improved image quality, new developer features, and more.
Available for developers Q2. Read: https://bit.ly/491t8gN https://pic.twitter.com/5QOl7NYb6j
Retweeted by mebiusbox
retweeted at 08:42:27
🎇 We've integrated glossy reflections rendering into GI-1.1, based on our research "Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching" 🎇
https://gpuopen.com/learn/gi-1-1-glossy-reflection-rendering/?utm_source=twitter&utm_medium=social&utm_campaign=capsaicin…
Our latest blog explains how radiance probes are combined with low-rate,… https://twitter.com/i/web/status/1770106893857423847…
Retweeted by mebiusbox
retweeted at 09:06:07
🚀 Our Microsoft @DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to ExecuteIndirect dispatches 👀
New "mesh nodes" make draw calls an integral part of the work graph 📈
🔥 Learn more + watch the demo video now: https://gpuopen.com/learn/gdc-2024-workgraphs-drawcalls/?utm_source=twitter&utm_medium=social&utm_campaign=workgraphs…
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retweeted at 07:25:53
New quick blog post on various techniques for adding details to implicit surfaces: https://aparis69.github.io/public_html/posts/2024_implicit_details.html…
With accompanying shadertoy https://www.shadertoy.com/view/4XXXW8
Nothing brand new , mostly notes that may be useful to someone else! https://pic.twitter.com/7wvjLxSxrG
Retweeted by mebiusbox
retweeted at 09:35:25
🎇 We're thrilled to announce that we've open-sourced the core of #HIP RT, our easy-to-integrate #raytracing library for HIP! https://gpuopen.com/hiprt/🎇
Dive into the #opensource code to see how we leverage our ray-tracing hardware: https://github.com/GPUOpen-LibrariesAndSDKs/HIPRT…
Retweeted by mebiusbox
retweeted at 11:01:32
ANYCOLOR、第3四半期(5~1月)決算は売上高19%増、営業益20%増 VTuberのユニット展開やにじさんじの大規模施策が成長を牽引
https://gamebiz.jp/news/383175
posted at 20:20:22
.@skx_doom showcased the latest version of the Sky Creator plug-in for Unreal Engine with a series of stunning demos.
The most visually appealing patch notes ever: https://80.lv/articles/check-out-an-updated-version-of-sky-creator-plug-in-for-unreal-engine/…
#unrealengine #skycreator #3d #3dart #gamedev #unrealengine5 #ue5 #ue4 #unreal https://pic.twitter.com/s5UgMtIVDG
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retweeted at 09:59:51
Optimizing game artwork is essential for getting the most out of Arm GPUs 🛠️
Check out these great best practice guides from @ArmSoftwareDev:
⚫ https://epic.gm/arm-texture-best-practice…
⚫ https://epic.gm/arm-material-shaders-best-practice…
⚫ https://epic.gm/arm-geometry-best-practice… https://pic.twitter.com/hWwdlpxcHW
Retweeted by mebiusbox
retweeted at 09:58:29
Excitement is building for #GDC2024! Our friends at Epic Games will be presenting Nanite’s GPU-driven pipeline on Wednesday morning, which will include early observations from a D3D12 Work Graphs experiment. Don't miss their session on @UnrealEngine Nanite GPU-Driven Materials!
Retweeted by mebiusbox
retweeted at 09:56:14
Attention #gamedev🚨
The latest part of our mesh shaders blog series is now available!
In part 3 we take a look at primitive attributes and how they can simplify font rendering with mesh shaders.
https://gpuopen.com/learn/mesh_shaders/mesh_shaders-font_and_vector_art_rendering_with_mesh_shaders/?utm_source=twitter&utm_medium=social&utm_campaign=mesh-shaders…
Retweeted by mebiusbox
retweeted at 09:55:56
Capturing Reality@RealityCapture_
New RealityCapture pricing is coming!
In late April, RealityCapture will be free for everyone—even for commercial use—if your company earns under $1M USD in yearly revenue.
http://www.capturingreality.com/pricing-changes https://pic.twitter.com/OenhEKqoEv
Retweeted by mebiusbox
retweeted at 09:53:35
Unreal Engine の新しい価格とライセンスが4月下旬に発表されます!
詳細は下記のブログをご覧ください。主なトピックは本ポストに返信の形でぶらさげます。(1/9)
https://www.unrealengine.com/ja/blog/we-are-updating-unreal-engine-twinmotion-and-realitycapture-pricing-in-late-april…
Retweeted by mebiusbox
retweeted at 02:27:11
We're pleased to announce the release of Agility SDK 1.613.0, complete with features we'll be showcasing at GDC 2024. Get started today with the retail versions of Work Graphs, Shader Model 6.8, GPU Upload Heaps, and more! https://devblogs.microsoft.com/directx/agility-sdk-1-613-0/…
Retweeted by mebiusbox
retweeted at 09:11:41
ゲーム開発に関する30以上の講演が実施されたカンファレンス「CyberAgent Game Conference 2024」、全講演の動画がYouTubeで公開中
https://gamemakers.jp/article/2024_03_11_62777/…
「『FINAL FANTASY VII EVER CRISIS』クリエイティブ表現の秘訣と開発手法」など、一部の講演は公開期限が3/14(木)まで https://pic.twitter.com/KmZ2ZqqDd5
Retweeted by mebiusbox
retweeted at 20:43:33
『スーパーマリオ』の新たなアニメ映画の制作が発表。2026年4月に公開決定
https://news.denfaminicogamer.jp/news/240310h
宮本茂氏とイルミネーション代表のクリス・メレダンドリが共同でプロデューサー、アーロン・ホーヴァス氏とマイケル・ジェレニック氏が監督を務める。米国など多くの地域で2026年4月3日に公開を予定 https://pic.twitter.com/SUk2taeZIW
Retweeted by mebiusbox
retweeted at 09:55:20
漫画家・鳥山明氏が逝去。『ドラゴンボール』初代編集・鳥嶋和彦氏のコメント全文
https://news.denfaminicogamer.jp/news/240308m… https://twitter.com/i/web/status/1765940633175556291… https://pic.twitter.com/vhEjk5VEY3
Retweeted by mebiusbox
retweeted at 12:24:27
マツダと米Unity、ユーザーインタフェース開発で提携 新GUIは2025~27年以降の車種で導入へ
https://www.itmedia.co.jp/news/articles/2403/07/news124.html…
Retweeted by mebiusbox
retweeted at 09:24:45
🐕 Go 1.22.1 and 1.21.8 are released!
🔐 Security: Includes security fixes for crypto/x509, html/template, net/http, net/http/cookiejar, and net/mail.
📣 Announcement: https://groups.google.com/g/golang-announce/c/5pwGVUPoMbg…
⬇️ Download: https://go.dev/dl/#go1.22.1
#golang https://pic.twitter.com/s0uzCwb8dW
Retweeted by mebiusbox
retweeted at 09:15:58
https://pic.twitter.com/nZ6XiZpRW3
Retweeted by mebiusbox
retweeted at 02:04:02
🇺🇦 Julian Heinken@schneckerstein
New article! 📝
I had this lying around for ~5 years, its from my Lucid Trips era.
Recently found the energy to rewrite it and put it into shape. As always, feedback is very much appreciated.
https://julhe.github.io/posts/always_sharp_sdf_textures/…
Retweeted by mebiusbox
retweeted at 18:23:31
書きました!
文字<<画像 の説明力
( `・∀・´)ノ
はてなブログに投稿しました
SDF Based Transition Blending fot Shadow Threshold Map - ながむしメモ https://nagakagachi.hatenablog.com/entry/2024/03/02/140704…
#はてなブログ https://pic.twitter.com/4StVgvHhTF
Retweeted by mebiusbox
retweeted at 16:44:03
Adobe、USDファイルをFBXやglTFなど5つのフォーマットに変換できるプラグイン群「USD File Format Plugins」をオープンソースで公開
https://gamemakers.jp/article/2024_03_01_61979/…
FBX、glTF、OBJ、PLY、STLへの変換が可能。WindowsやmacOS、Linuxに対応している https://pic.twitter.com/2i8euz91Nd
Retweeted by mebiusbox
retweeted at 20:26:51
Three.js r162 released 🎛️
https://threejs.org/examples/
https://threejs.org/editor/
https://threejs.org/docs/
https://threejs.org/playground/
https://threejs.org/changelog/?r162 https://pic.twitter.com/4baEvnBWgL
Retweeted by mebiusbox
retweeted at 09:26:52
The DirectX team will be at GDC 2024 to showcase exciting new features! Check out our latest blog post now for a sneak peek, including a list of GDC sessions you won’t want to miss. We hope to see you there! https://devblogs.microsoft.com/directx/directx-innovation-on-display-at-gdc-2024/…
Retweeted by mebiusbox
retweeted at 14:21:26
UE5 SDF Face Shadowマッピングでアニメ顔用の影を作ろう - Let's Enjoy Unreal Engine #UE5 #UE5Study https://unrealengine.hatenablog.com/entry/2024/02/28/222220… https://pic.twitter.com/5J5Fgww4LX
Retweeted by mebiusbox
retweeted at 14:20:53
Unreal Engine KYUSHU LT会の担当資料を公開しました。
タイトルがざっくりとしたモノになってしまっていますが、内容としてはVSMと従来のShadow Mapsの違い、Local Height Fog機能を紹介させて頂きました。
https://www.docswell.com/s/EpicGamesJapan/K38W98-2024-02-26-200849…
Retweeted by mebiusbox
retweeted at 13:34:23
奥底に放置されていた記事があったので公開した
PBRにおけるPunctual Lightの取り扱いについて述べています
ディレクショナルライトとかのハイライトが異常に明るくなる原因とか触れています
https://kinakomoti321.hatenablog.com/entry/2024/02/27/091237…
Retweeted by mebiusbox
retweeted at 13:33:31
Lightning Shot
#indie_anime https://pic.twitter.com/xiwkYRqQW4
Retweeted by mebiusbox
retweeted at 10:06:11
DirectX に DirectSR (Super Resolution) が来るみたい 👀
これまでは XeSS, AMD FSR, NVIDIA DLSS と分かれていたから、開発者にとっては便利になりそう。
https://schedule.gdconf.com/session/directx-state-of-the-union-ft-work-graphs-and-introducing-directsr-presented-by-microsoft/903872…
Retweeted by mebiusbox
retweeted at 09:47:37
VFX--【Bomb】🎧#VFX #unity3d #realtimeVFX #gamevfx #VFXFriday #madewithunity https://pic.twitter.com/Ie348zzZAh
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retweeted at 09:34:53
『エルデンリング』DLC「SHADOW OF THE ERDTREE」6月21日に発売決定!
https://news.denfaminicogamer.jp/news/2402212g https://pic.twitter.com/boRNUB5wLi
Retweeted by mebiusbox
retweeted at 12:31:20
『ゲームグラフィックス表現技法』、コロナ社が発売。ゲーム制作に取り組もうとしているビジュアルアーティスト、アニメーター志望の学生に向けた解説書
https://gamemakers.jp/article/2024_02_19_60436/…
リアルタイムCGの仕組みからアセットの制作方法、ゲーム制作のビジュアルアーティストの役割や工程管理に関しても解説 https://pic.twitter.com/nayiKGGPh2
Retweeted by mebiusbox
retweeted at 17:40:29
Godot Engine 4.3での GPU同期に関する記事 がきてた
描画パス依存関係やリソース追跡/バリア解決のためのRenderGraphについて
Gotodでは順序制御は明示せずにトポロジカルソートで決めるタイプぽい
RenderGraphの実装に関する記事はいくつあってもいいですからね!
https://godotengine.org/article/rendering-acyclic-graph/…
Retweeted by mebiusbox
retweeted at 17:52:27
バンナムHD、第3四半期決算は営業益26%減の782億円…大人向け商品やカード商材、カプセルトイが玩具貢献も新作オンラインゲームで評価損、編成見直しで損失
https://gamebiz.jp/news/381797
posted at 18:45:02
NVIDIA Chat with RTX
ダウンロード開始したら38GBもあってワロタw
https://www.nvidia.com/en-us/ai-on-rtx/chat-with-rtx-generative-ai/…
Retweeted by mebiusbox
retweeted at 10:43:40
I uploaded a Unity package containing a capsule occlusion implementation, useful for rendering character occlusion in situations where SSAO is not viable. Check it out at: https://github.com/Fewes/CapsuleOcclusion… https://pic.twitter.com/FmTqLjraab
Retweeted by mebiusbox
retweeted at 09:39:05
for(float e,i,a,w,x,g,h;i++<90.;o+=.01-.02/exp(max(s,e)*3e3)/h){vec3 p=vec3((FC.xy-.5*r)/r.y*g+2.,g);p.zy*=rotate2D(.5);e=p.y;h=e+p.x*.3;p.z+=t;for(a=.6;a>.001;a*=.7)p.xz*=rotate2D(5.),x=(p.x+p.z)/a+t+t,e-=w=exp(sin(x)-3.)*a,h+=abs(dot(sin(p.xz/a*.3)*a,r/r));g+=e=min(e,h*.5-1.);} https://pic.twitter.com/avyf7F69DQ
Retweeted by mebiusbox
retweeted at 19:30:48
Cygames、『グランブルーファンタジー リリンク』が2月1日の発売から11日で全世界累計100万本セールスを突破!
https://gamebiz.jp/news/381707
posted at 19:02:42
UnityとStability AIでジオメトリとプロンプトからPBRとテクスチャ生成する論文発表したのね。
Collaborative Control for Geometry-Conditioned PBR Image Generation
https://unity-research.github.io/holo-gen/
Retweeted by mebiusbox
retweeted at 13:56:01
I'm excited to announce that Spark⚡️ 1.0 is finally out!
https://ludicon.com/spark/
Spark is the culmination of over a year of dedicated research and development, built upon a solid foundation of years of experience in GPU compression technology.
What sets Spark apart?
Retweeted by mebiusbox
retweeted at 19:21:49
ほぼ!デアゴスティーニさんの「週刊 航空自衛隊 F-2戦闘機をつくる」が完成!
1/24スケール 64.5cm!
ところどころ機能していない箇所があるので修正します…。
ともあれ、2年に渡る制作が終わりました…。乾杯…。
飛行機モデルはデカければデカいほどいいですね。いちばんは1/1スケールだけど。 https://pic.twitter.com/rgkDs1m1Ng
Retweeted by mebiusbox
retweeted at 09:44:55
セガサミーHD、第3四半期(4~12月)決算は売上高28%増、営業益42%増に 遊技機事業の回復が業績をけん引 年末商戦での販売低調で通期予想は下方修正
https://gamebiz.jp/news/381594
posted at 18:32:15
日本ファルコム、 第1四半期決算は営業利益161%増の4億4700万円と大幅増益…高採算のライセンス部門の売上が倍増
https://gamebiz.jp/news/381603
posted at 18:31:10
Google、AIチャットBardをGeminiにブランド変更。上位版はCopilot Proよりも安価 https://pc.watch.impress.co.jp/docs/news/1567559.html… https://pic.twitter.com/vWYyzWsDmB
Retweeted by mebiusbox
retweeted at 09:47:05
他も試してみたがタッチ的に右が一番合ってる気がする。色付きなら線とは別にオバケ表現があった方がいいだろうね https://pic.twitter.com/qGSK0b7VZD
Retweeted by mebiusbox
retweeted at 09:45:18
Rust 1.76.0 is now available! 🦀🌈
This release comes with new ABI compatibility docs, new (tier 3) targets, and additions to std including Arc::unwrap_or_clone, Option::inspect, type_name_of_val and more! ✨
Check out the announcement and release notes: https://blog.rust-lang.org/2024/02/08/Rust-1.76.0.html…
Retweeted by mebiusbox
retweeted at 09:40:18